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Incorporating elements of a Western, a Victorian romance, hints of steampunk and inspiration from the early novels of H. Rider Haggard and Arthur Conan Doyle, all set in a world of classic sword and sorcery, The Gods are Bastards is a genre-blending fantasy epic. Set in a familiar high-fantasy universe of wizards, dragons and elves, the action takes place roughly fifteen hundred years after the medieval stasis in which most high fantasy is set, during an era much like Earth’s Industrial Revolution. Mass production of enchanted goods has revolutionized all aspects of life, energy weapons have made blades and armor all but obsolete, and the world is connected and illuminated by magical analogues of trains, telegraphs and electric lights. With progress has come social and political upheaval: the scattered feudal kingdoms of yore have been consolidated into a now-precarious Empire, the clerics of various gods have organized themselves into a mighty Universal Church, and the first stirrings of modern education and an Enlightenment ethos have taken root in a young University. On the other hand, dragons are nearly extinct, elves have been herded onto reservations, and the days when a person could make a living as a wandering adventurer are long since over. It’s a new world, and the people of the Empire must learn to live in it, or fall to ancient threats they have tried to forget…
Set in a familiar high-fantasy universe of wizards, dragons and elves, the action takes place roughly fifteen hundred years after the medieval stasis in which most high fantasy is set, during an era much like Earth’s Industrial Revolution. Mass production of enchanted goods has revolutionized all aspects of life, energy weapons have made blades and armor all but obsolete, and the world is connected and illuminated by magical analogues of trains, telegraphs and electric lights. With progress has come social and political upheaval: the scattered feudal kingdoms of yore have been consolidated into a now-precarious Empire, the clerics of various gods have organized themselves into a mighty Universal Church, and the first stirrings of modern education and an Enlightenment ethos have taken root in a young University. On the other hand, dragons are nearly extinct, elves have been herded onto reservations, and the days when a person could make a living as a wandering adventurer are long since over.
It’s a new world, and the people of the Empire must learn to live in it, or fall to ancient threats they have tried to forget…
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